

Instead the British dispatched a pre-dreadnought of 1896 vintage, HMS Canopus. While two German cruisers menaced British shipping, the Admiralty insisted that no battlecruisers could be spared from the main fleet and sent to the other side of the world to deal with them. This was first illustrated in the skirmishes between British and German navies around South America in 1914. Nevertheless, the pre-dreadnought played a major role in the war. The advances in machinery and armament meant that a pre-dreadnought was not necessarily the equal of even a modern armoured cruiser, and was totally outclassed by a modern dreadnought battleship or battlecruiser. The A OTF FLAG OFFICER'S HANDBOOK explains in detail how the cards can be used to.For a start Wikipedia has this on their actual use in WW1 - usage which would reflect the relevant countries naval strategies.ĭuring World War I, a large number of pre-dreadnoughts remained in service. While intended for use with ADMIRAL OF THE FLEET rules, it is readily adaptable to any other naval gaming system. The AOTF Signal Deck is a set of 67 coated, professionally-printed, poker-size cards based on the British Admiralty's 1916 General Signal Book.

It covers the many ship classes of the 1885-1906 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Portugal, Russia, Spain, Sweden, Turkey, and the United States. This volume of the AOTF NAVAL ANNUAL Series provides nearly 400 pre-formatted, printable ship logs.

If you've played other naval games, you'll have to. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I.
